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Line-of-Sight Vector and the Viewing Plane

Paul Kotschy

31 May 2016

los-vector.svg

Rendering a three-dimensional landscape requires that a two-dimensional view of the landscape be computed as a projection of the landscape onto a viewing plane which lies perpendicular to some line of sight vector. A mathematical formalism for specifying such a vector and for computing the resultant projection is presented. An implementation of the formalism is demonstrated using LATEX, TikZ and my PKREALVECTOR C object class.

Download PDF line-of-sight.pdf (367 KB)